3D Modeling for Learning:   Basketball Fundamentals  

Blasdhimir Paulino & Duriel Silverio 

Physical Education (Elementary Students) 

Edu 230 Summer 2019 

Topic 

The topic of my lesson is teaching the fundamentals of basketball. The students will learn how to play the game of basketball by learning the rules, skills, and strategies of the game. The curriculum is going to be centered around the fundamentals of basketball for the next four weeks. On the first day of class, we will have two 20-minute sessions, where I will teach the students about the rules, strategies of the game in the first twenty minutes and the students will learn how to practice shooting, passing, running, jumping in basketball in the second half of the twenty minutes.  

During the first session I will ask my students (elementary) if they ever played basketball? Have they ever heard of the game of basketball before? I will than proceed on showing them the 3D modeling for a basketball court and 3D model of a basketball with hands holding the ball. I will ask them further questions about what they think and or feel about the basketball in hand. I will than proceed to illustrating to them the dimensions and regulation lines of the court (baseline, 3pt. Lines, free throws, half court, out of bounds). The illustration will proceed for ten minutes. The second half of the first session, the last ten minutes, will be based on learning the positions and one basic strategy. The 3D model that the students will be interacting with during this time, will include buddies to allow me to introduce basketball positions (power forward, small forward, shooting guard, point guard) and one basic strategy. For-example, I will explain to the students, that a point guard is the player that oversees calling the play and handling the ball to the other side of the court. The basic strategy will be a demonstration of a pass to the closest interior teammate(buddy) to the basket in the 3D model. 

In the second session, the class will be participating in team games, to learn how to shoot, pass, rebound and jump in basketball fundamentals. The first 5 minutes of the second session, the class will participate in a relay race, running from one end of the basketball court to the other end. The team that finishes first wins. The next five minutes will be spent learning passing drills. The game we play for passing fundamentals will be called, Don’t Drop The Egg. The team will be passing the ball to each other in the air and the team with the least drops after five minutes wins the game. Students will than participate in a shooting drill called Free Points. The teams will line up behind each other at the free throw lines of the 4 basketball rims in the gym and shoot until the seven-minute time limit runs out. Every member shoots the ball one after the other from the free throw line and the remaining members of the team jumps to try to get the rebound. Free Points introduce the students to shooting and rebounding. The last three minutes is spent talking about what they liked or didn’t like about their first day learning about basketball.  

On the First day of teaching basketball, as teachers, we want to keep the class very enjoyable and not overwhelm our students. The explanation of the games is to be done in a fun and quick fashion, where the students are enjoying themselves, and learning. Fun must be at the fore front of anything we are teaching elementary students, to keep them engage and wanting more from the physical activity. The students should be able to retain what they learned. Throughout the month of introducing the students to basketball, their motor skills and basketball literacy will develop, and more challenging task will be put on them.  

Purpose 

Our group wanted to make a project of a 3D image basketball and basketball court, including buddies, because we are physical education majors, that are seeking fun and healthy life style activities that can be practice by our students. Students would be able to interact with 3D images to construct ideas on why the rules are what they are. We want our students to understand their position on the court and plan out strategies for optimal results. For-example if little Johnny is playing shooting guard, I want him to know that his objective is to get himself open to shoot the ball. Performing fundamental skills of the game that can contribute to actual physical literacy of the game of basketball. Use basketball as an engaging tool for continued growth in being physically active throughout the life span. 

Learning Objective 

Our learning objective is for our students to comprehend the rules of basketball, the basic strategies of the game and develop skills. Apply what they learned to enjoy a game of basketball. Engage in playing a game that will benefit their life styles and increase their physical literacy. We want our students to construct different game forms of playing basketball such as, 1v1, 3v3, king of the court, and other game forms that they can pick up during recreation or at higher levels as a way of staying physically active. The students should be able to know the different positions of basketball, the responsibilities of the position. Basic game plan formation and adaptation during game scenarios implemented. Students should be able to practice and analyze game situations and plays, for better performance and continued engagement of the game as they age. Inconclusion, our students should be able to have fun learning the game of basketball as a fun tool for physical exercise and recreational gaming. 

Use of Model 

The 3D images of the basketball represent a form of a basketball that creates a visualization of a regulation basketball with hand placement of the shooting form, on how to shoot the basketball. The basketball court represents the dimensions of a regulation court. The basketball court created shows every angle and vantage point to illustrate the positions where the players play. The 3D dimensional court is also useful in illustrating the fundamentals of the game of basketball, through 3D placement of basketball buddies throughout the court, to show how game moves are made in a game. The buddies will illustrate the positions on the court, that can demonstrate the responsibilities of the players on the court. The layout will demonstrate shooting spots that can be detected on the court placement of the buddies on the 3D basketball images. The 3D images provide visionary literacy, (rules, strategies, and shooting) of the fundamental game of Basketball. 

Creating the court with a set base.

Adding details for illustration. 

   Final layout of 3D model (INTERACTIVE) 

            Base of the Basketball 

Adding details for illustration. 

Final layout of the basketball and shooting hand placement image. 

Link:  https://www.tinkercad.com/things/bqNsrawCtR6-copy-of-basketball/edit  copy of basketball 

Link: https://www.tinkercad.com/things/arlJYIi7tOl-basketball-court-lay-player-positions/edit   copy of basketball court