TEAM TIME LEARNING (HEALTH) 

By: BLASDHIMIR PAULINO 

The Sample 1 project I created called ‘’ Team Time Learning” or “TTL” is a fun based and engaging team activity that creates constructivism through team work. The questions and answers are created on the Kahoot tool, which provides a response system for my class. The kahoot tool is managed through the desktop. The kahoot tool provides a multiple-choice template to construct the questions and answers. The kahoot tool is than linked to the projector, where the students have access to the questions. The students answer the questions through the tablets provided in class. The students log in through a pin and then the fun begins. My students will be from the 5th grade classes. The students will be engaging in Health education and learning the importance of exercise and nutrition. Teams get divided into six teams of five. Each team gets a tablet to link in with kahoot. The questions pertaining to health are asked on the projector and the students have thirty seconds to answer the questions before time runs out. After every team answers the question, points will be given if correct. The team with the highest points wins the “TTL” game.  All questions that are asked, are questions that have been discussed in class on prior days. “Team Time Learning” is a fun studying resource time to recollect what we have learned. My job as their teacher is to facilitate and aid their comprehension of the context. The students participating in “TTL” will be better equipped to remember what they learned and master the lesson goals through a fun and productive resource time. “TTL “will be taking place once every week, usually on Fridays.    

Working as a group to understand health issues, allows our students from diverse back grounds to recognize how they all have so many values in common. 

The students will learn how they put limits on the way they think, through other teammates opinions. Example, a student may see the answer in a concrete matter such as “fish don’t fly” and the other student may say” there are fish out there that does fly, called flying fish”. The group than decides the answer through their own gathering of information and feedback. My students will pick up self-awareness from their own cultural view points on subject matter. Example, one student may find that their contribution to a sport or food is more meaningful to them than their classmates. 

My sample work will effectively facilitate diverse student learning from team work. For example, in an inclusion class, we have some regular students with students with academic development issues, that can get together during this team game and work together (feedback, construct) to get to their answer and help their classmates. Students will get to learn from each other’s ideas through the game experience. The students will develop compassion for one another as they get to know each other. 

The technology tools that will be used to accomplish this fun resource time is a projector and desk top to access kahoot. I choose these tools to interact with my students, to provide a fun based atmosphere, where the students feel less pressure, and are actively excited to interact with classmates and feel that studying is fun. Kahoot is a tool that replaces the traditional way of learning, studying the material, and is adaptable to make different sorts of fun games (survey, discussion, multiple choice) to engage students to participate and learn at the same time. The projector allows a larger class view of the questions being asked on kahoot. The Kahoot tool is navigated and the context studying format questions for “TTL” is created via a desk top in my class. 

My students learning objectives is to recall the information acquired. Practice being more physically active and develop better eating habits outside of the classroom. I want my students to know the importance about taking care of their bodies physically and nutritionally. Being able to contrast eating a potato chip and vegetables. Inside the classroom, I want my students to analyze what they learned in class and create their own views on what they learned. The class should be able to apply what they have learned in class on tests. All leading to mastering the lesson goals. 

Implementing my project, will consist of gathering what was taught during the week, Monday through Thursday. The lesson plans for those days will then be converted into “TTL” questions in kahoot. Questions and answers will be created and ready to go by Thursday night for Friday. The class will come in and find the tables in 6 different stations for the team of 5 students in each station. The desk top, projector, and kahoot will be ready to go along with the single tablets in each station. The class will be than come in, I will take attendance and make up teams.  

The whole class will be facilitated by me, as I give clues for difficult questions and ask questions outside of the kahoot ones I created, to apply further understanding of the context for mastery of the lesson. 

One example of my students participating in the “TTL” project, was last week on 7/5/19, when they were challenged from what they learned during last week’s lesson plans about exercise and nutrition.  The six teams were engaged, actively talking to each other about the questions, and figuring out the answers through team discussions.  I paused after every question to further explain and teach them why an answer was wrong or right.  I facilitated their answers through clues and chaining facts together to get to the answer. The students were excited and thrilled to be playing “TTL” instead of traditional study resource time. The students gain retainable knowledge, through a fun, interactive avenue of understanding context via liberal constructivism.  

LINK:  

https://create.kahoot.it/share/exercise/6246bf37-fad7-4c75-96e5-77e9e32b5cab

https://create.kahoot.it/share/nutrition/65e91d5d-fb65-4233-ab81-5bc92c45fd00